Title: Reconnected: Family Reunification Plan

GameDev.tv Game Jam 2026 entry — earthquake survival platformer.
Learn earthquake preparedness, safety response, and family reunification through gameplay.

Controls / How to Play

  • A / D — Move left and right
  • Spacebar — Jump
  • F — Interact with objects and characters
  • R — Use Radio (communication / survival system)


Explore → survive hazards → help companions → reunite safely.

Pintig Laro Games’ GameDev.tv Game Jam 2026 Entry is an evolving platformer that blends engaging gameplay with real-world impact through earthquake preparedness education. Designed for families and players of all ages, the game transforms survival concepts into interactive learning—teaching players how to respond, stay safe, and reunite during disaster scenarios.

Developed as an indie game by Rodrigo Bonzerr S. Lopez, this project reflects both a creative and educational mission: to make life-saving knowledge feel intuitive, memorable, and fun through gameplay.

Development Background

As an indie developer, this project was built from the ground up, handling all aspects of design and implementation:

  • Core platformer mechanics (HTML, CSS, vanilla JavaScript)
  • Modular level system for evolving environments
  • NPC interaction and companion systems
  • Earthquake disaster-response gameplay integration
  • Rapid iteration under game jam constraints
  • Balancing platforming with educational design

The focus was a systems-first approach, allowing scalable gameplay across multiple zones without breaking consistency.

Development Timeline (Game Jam Progression) May 16th 2026 at 5:00 AM to May 26th 2026 at 5:00 AM

Phase 1 — Concept & Design
Defined core platformer + earthquake education concept and target audience.

Phase 2 — Core Systems Development
Built movement, modular levels, and interaction systems for gameplay foundations.

Phase 3 — Gameplay Expansion
Added companions, survival scenarios, and narrative-driven educational moments.

Phase 4 — Iteration & Polish
Improved controls, pacing, and clarity of educational gameplay messaging.

Phase 5 — Submission Prep
Finalized core loop: explore → survive → assist → reunite and prepared browser build.

Educational Purpose

At its core, the game is built around a simple idea:
players learn best when they actively make decisions under pressure.

Key learning themes include:
Earthquake safety procedures
Emergency evacuation awareness
Family reunification strategies
Environmental hazard recognition
Calm decision-making during disasters

Instead of direct instruction, learning is embedded inside gameplay so players naturally experience survival concepts.

Closing Vision

This project demonstrates that games can be more than entertainment—they can be tools for awareness, preparedness, and resilience.

By combining platforming gameplay with real-world disaster education, the goal is to create an experience that not only entertains, but also helps players feel more confident and prepared for real-life emergencies.

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